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Sandbox — UX passion project

Assassin

A party game of secret targets and sneaky tasks.

Project
Assassin — passion project
Role
UX & UI design
Tools
Lovable

The challenge

Give a social game built around secret targets and sneaky tasks a playful mobile home, while keeping the experience easy to approach.

Approach

  1. 01

    Playful identity

    The ghost characters give the game a recognizable personality and establish a playful tone from the first screen.

  2. 02

    Phone-first interface

    The mobile layout keeps the game experience in a compact portrait format that players can access from their phones.

  3. 03

    Playable presentation

    The live demo lets visitors explore the published game instead of relying on static screens alone.

Outcomes

  • Published mobile party-game app
  • Character-led home-screen design
  • Interactive phone demo