Sandbox — UX passion project
Assassin
A party game of secret targets and sneaky tasks.
- Project
- Assassin — passion project
- Role
- UX & UI design
- Tools
- Lovable
The challenge
Give a social game built around secret targets and sneaky tasks a playful mobile home, while keeping the experience easy to approach.
Approach
01
Playful identity
The ghost characters give the game a recognizable personality and establish a playful tone from the first screen.
02
Phone-first interface
The mobile layout keeps the game experience in a compact portrait format that players can access from their phones.
03
Playable presentation
The live demo lets visitors explore the published game instead of relying on static screens alone.
Outcomes
- Published mobile party-game app
- Character-led home-screen design
- Interactive phone demo

